Krill Thirstslaken

A wandering monk tasked to see new sights in the world and experience first-hand the essence of chaos.



Favored Class
(2)Monk (+2 HP)


  • Dangerously Curious
    Benefit: You gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.
  • Dirty Fighter
    Benefit: When you hit a foe you are flanking, you deal an additional 1 point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus.

Improved Grapple (Combat)
You are skilled at grappling opponents.
Prerequisite: Dex 13, Improved Unarmed Strike.
Benefit: You do not provoke an attack of opportunity when performing a grapple combat maneuver. In addition, you receive a +2 bonus on checks made to grapple a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to grapple you.
Normal: You provoke an attack of opportunity when performing a grapple combat maneuver.

You have enhanced physical stamina.
Benefit: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Power Attack (Combat)
You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
Prerequisites: Str 13, base attack bonus 1.
Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (
50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Dodge (Combat)
Your training and reflexes allow you to react swiftly to avoid an opponents’ attacks.
Prerequisite: Dex 13.
Benefit: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

Per Level=5 (4(Class) . 1(Human))
Acrobatics 5
Climb 4
Escape Artist 1
Fly 1
Heal 3
Intimidate 4
Knowledge (History) 4 (T)
Knowledge (Religion) 4 (T)
Perception 7
Ride 1
Sense Motive 7
Stealth 6
Swim 4
Use Magic Device 5 (T)

Bag, waterproof
Lamp/lantern (hooded)
Shuriken (30)
Bracers of Armor +1


  • Unarmed flurry= 4(1d64), 4(1d64) (+1 if flanking)
  • Unarmed flurry power attack= 3(1d66), 3(1d66) (+1 if flanking)
  • Shuriken flurry= 1 (1d24), 1(1d24) (+1 if flanking)

AC=16 FF=14 Touch=15 (Dodge=1, Wis=3, Dex=1, Braces 1)
HP=23 (2HD . 12,Cons . Favoured(2). Toughness(3))
Fort=3, Ref=3, Will=3
CMB=5 (1,BAB . 4,Str) (
2 if grappling) (1 if large)
CMD=17 (1,BAB . 4,Str . 1,Dex . 1,Dodge) (
2 if grappling) (+1 if large)


Krill Thirstslaken

The Master's Forge randall793